It's always easier to break through slow-moving neutral creatures, and the archers + speed boost + tent strategy (considering the reduced number of shots) can be even more overpowered here.
Based on my experience (I tried a couple of games on the map), it can be very difficult to break through slow-moving creatures. Often, it's harder than breaking through fast ones. Because they are more powerful, and if they are also heavy class, it's difficult to use the speed advantage.
Also, slow-moving creatures are not all the same. In the original game, the term "slow" included units with low speed. Their initiative was also correspondingly low. In WGE, slow doesn't necessarily mean low initiative. In fact, there are few slow, low-initiative creatures here. And even fewer slow creatures that are not heavy class. Specifically, there are 3 creatures (light, with a speed of 3, and an initiative of 8 or lower): cursed zombies, plague zombies, and defiler goblins.