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By the way, I wanted to clarify something about luck. The "Elven Luck" skill (which will be renamed) will provide 100% luck (increasing the bonus from 50 to 100%). Moreover, it will be available to all classes, provided they take the "Luck" skill. However, this is a level 3 skill (following Soldier's Luck and Deadly Mishap), meaning it requires the hero to truly focus on luck, specifically in a full combat build. Also, it's easier to counter +3 luck (than +1) because the chance is noticeable, and the element of chance is more balanced.
I don't like the speed reduction being too severe.
So, you don't like units with a speed of 3? Or the absence of units with speeds of 7-9? What speed range would be acceptable?
The fact that unupgraded creatures are equal in strength to upgraded ones.
Currently, there are 3 relevant versions of a unit, previously there were 2 + 1 inferior copy. Isn't there more variety now? Or do you simply dislike the fact that creatures don't need to be upgraded? It is planned that the role of upgrading will be replaced by focusing, i.e., increasing the bonus when building upgrades. The essence is the same: strengthening the selected unit. Additionally, improved buildings will allow creatures to transition to their alternative versions, providing more flexibility.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат