The main highlight is the variety of neutral units on old maps.
The drawback of RMG is that even though it places groups of creatures, they are not random in the sense that they don't change if you start playing the map again.
The file structure, by the way, is promising. Then it will be easy to implement connections, NCF, and everything else you want. And you won't have to wait 10 minutes at the start of the map for the script to process all the creatures ;)