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When high-initiative units trigger their morale, it can be even worse in terms of randomness. And it's not just high-initiative units: which is more dangerous, for example, yellow druids with a luck stat of 5 (I don't know how they've been reworked, I'm talking about the regular ones, if that's relevant) or with a morale stat of 5? Yes, if you analyze the statistics, there is a difference, but you can't immediately create a balance based on a rough approximation (even if we're talking about balancing randomness). You could try to do something about this in a first approximation: give some kind of countermeasure against the sudden triggering of luck for the opponent or against the failure of luck for yourself, but if you pay too much attention to this in the initial stages, you could lose a lot in terms of the basic interest in the game.