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#20
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An interesting way to frame the question, in my opinion. At first glance, I liked the idea proposed by the original poster; what's wrong with using statistics? - nothing. Then, heroes13 provided a sensible explanation: information from the bestiary is, by its nature (as it's accurate, not statistical with a certain probability), no different from information obtained from a cheat program. But then I thought further about other available information from the game's data, contained in the same bestiary. Where is the line after which previously accumulated (recorded in the bestiary) and used in an online game information transitions from being permissible to being considered cheating? Someone gave the example of Gorgons, but there are many such examples. We've simply become accustomed to using one piece of information and consider it knowledge, while we haven't yet systematized other information, and that's why we consider it a cheat... In general, there's a lot to think about...

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