Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Hero scheme update.
Heroes have been assigned to classes. Specializations are the same as in the original game, with the exception of Talanar (acceleration instead of Elven Fury) and Zoltan (reduced initiative instead of spell blocking). Each class has 3 heroes (a total of 9 heroes per faction).
Heroes from the campaigns have been added: Godric, Frida, Zehir, Faydaen, Wulfsten, Tolgar, Agrail, Arantir, Shadia, and Gotai. Miv and Svea have been removed. Thus, 11 new specializations from the campaigns have been added to the game, and 3 old, ineffective ones have been removed: Elven Fury, spell blocking, and Unstoppable Lightning.
Each hero will have 6 starting skills from 3 skill groups: racial 1+1 (basic skill + ability), first skill 2+1, and second skill 1+0 (no perks). This ensures sufficient uniqueness of the heroes, as 50% of the direction of development is determined by the starting data (and 50% by the class).
Level 1 heroes have 2 skills (not counting the racial skill), indicated on the scheme by bricks of the corresponding colors (for example, Axel, in addition to the racial Training, starts with Attack and Light). Secondary skills (perks) are not indicated on the scheme.
Heroes in table form:
List of all skill combinations:
All schemes have a perfect structure, i.e., they include all the variety of combinations and cannot be expanded without repetitions. For this reason (and also because there are no adequate new specializations), the number of heroes per faction will be exactly 9, 3 per class.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат