Hero scheme update.
Heroes have been assigned to classes. Specializations are the same as in the original game, with the exception of Talanar (acceleration instead of Elven Fury) and Zoltan (reduced initiative instead of spell blocking). Each class has 3 heroes (a total of 9 heroes per faction).
Heroes from the campaigns have been added: Godric, Frida, Zehir, Faydaen, Wulfsten, Tolgar, Agrail, Arantir, Shadia, and Gotai. Miv and Svea have been removed. Thus, 11 new specializations from the campaigns have been added to the game, and 3 old, ineffective ones have been removed: Elven Fury, spell blocking, and Unstoppable Lightning.
Each hero will have 6 starting skills from 3 skill groups: racial 1+1 (basic skill + ability), first skill 2+1, and second skill 1+0 (no perks). This ensures sufficient uniqueness of the heroes, as 50% of the direction of development is determined by the starting data (and 50% by the class).
Level 1 heroes have 2 skills (not counting the racial skill), indicated on the scheme by bricks of the corresponding colors (for example, Axel, in addition to the racial Training, starts with Attack and Light). Secondary skills (perks) are not indicated on the scheme.
Heroes in table form:
List of all skill combinations:

All schemes have a perfect structure, i.e., they include all the variety of combinations and cannot be expanded without repetitions. For this reason (and also because there are no adequate new specializations), the number of heroes per faction will be exactly 9, 3 per class.