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In general, I think we’ve already discussed the issues related specifically to character progression, and now it’s just pointless rambling.
Will you give the Elf an enhanced summoning ability? Okay.
Will you give perks for obtaining free summoning spells outside of summoning (phantom)? No.
Will you give Elves wasps/a hive without summoning? Also no.
It seems like there’s nothing left to discuss here.
Added 2 minutes later
Don’t you remember that I said the balance evens out in the end? I said it even with the NHF mod.
So why are you telling me that the Elf’s Summoning ability is bad because it enhances it?
o_O You won’t encounter both of them at the same time! And there’s also a cunning mentor who can completely retrain a hero into a different school, and the spells will be right there. + It’s better to develop a second native city than a non-native one, even if it means building a guild.
What do you mean by “both at the same time”? In one case (without your mod for city classes), I’ll encounter a Castle. In the other case (with your classes), I’ll encounter Inferno with Light on the map. What’s the difference, what’s the point (from the perspective of supporting character progression with external spells)?
Ah, so the influence of classes on external objects boils down to obtaining spells from 3-4 schools, while simultaneously using native castles and troops? So, if a second native castle appears on the map, and its class is different from the starting one, then there’s a double benefit?
And am I correct in understanding that city classes are now part of the ASW theme? You’re the author, you decide.
P.S. I think we’ve been on a first-name basis for a while now, or do you prefer a formal style?
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат