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ASW – Alternative hero leveling.

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#97
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Thanks to the city classes, you can keep all the old good things and introduce something new and unusual, and therefore alluring (and this alone is enough reason why the debate is pointless).
So, I don't know why you're starting a debate about guilds here (whether to remove Chaos or not). Create your own city classes, but that's a separate topic.

My opinion on whether the Elf needs a Summoning school: definitely yes, if there's a source for the spells.

Leveling up in a useless Chaos just to play with blue druids and a rain of spells in the endgame? No, no, no. But if you want to leave that option for the Elf, go ahead. Just give him Summoning. Those wasps are useless without the Summoning skill.

Added 3 minutes ago
The methods are clear. Sweeping away everything in your path, you never look back, simply because you don't want to notice that there might be something much better than what you can build.
The idea is interesting.

Added 3 minutes ago
As if the Elf has any problems with breaking through defenses.
Thanks to the unpatched overpowered archers, there are no problems. But the proposed upgrades can be used in conjunction with other mods, as I understand it.

Added 1 minute ago
Although the idea of replacing Chaos with Summoning is interesting, won't it make the Elf a bit overpowered?
Probably. The Elf's units are already the strongest (in the original game), and now he'll have schools that fit him perfectly.

Added 2 minutes ago
So, now we need to turn the Elf into a semi-academic.
By the way, Chaos would be useful for the academic. Instead of Light. However, this is again a question of the guild, since it's not a problem for the academic to level up any of the schools.
Разработчик Heroes 5.5 WarGame Edition.
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