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They don't really go together, but there's simply nowhere else to put them.
I pointed out this flaw to you. And there's always somewhere to put things.
But giving them ranged attack on level 1 is too much.
Why are you so fixated on this ranged attack/dodge pair? Why can't they be on different levels? Even if they are, it would be more logical to put ranged attack on level 1 and block on level 2 or later. Because block is stronger than ranged attack at the beginning of the game (including for ranged units of levels 1-2).
Added 1 minute ago
The idea is that the player can choose a city class. One class can be given Summoning and Light as native skills, another can be given Chaos and Light. There is no problem.
I'll repeat: I'm not talking about a guild, but about the chances of getting a native school of magic when leveling up. Will the elf be expanded to include Summoning, at the expense of Chaos or Light?
Added 2 minutes ago
Suggest an alternative, where should we put dodge?
Definitely on the first level of Defense. If I can level up antimagic right away, why can't I level up antidodge?
Added 3 minutes ago
The combination of Light + Darkness for Inferno is due to the small number of spells available.
That's why a demon with Darkness plays on mass low-level spells, while a Dark Elf with Darkness plays on high-level Darkness (Dominate, Blind, Berserk, Word). This is the difference.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат