Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
When communicating, for example, in a chat with a strong player, no justification is required.
The concept of a "strong player" is relative. For example, for me, it is perfectly obvious why Stone Skin was weakened and Dodge was strengthened in the Town Hall; this does not require any justification (at least for me).
But when changes are made for aesthetic reasons (as in your case), questions arise as to whether the balance requirements were taken into account.
It was illogical not to give the native magic as a summoning spell, but to give a light shield in it – this is logical (since the Shield does not drop in the Guild). And it should have been in the Guild, because it is a Dwarven spell.
I don't understand all this confusion – Dwarven/non-Dwarven spells. Summoning is also a Dwarven spell, only because of the Shield? Move it to Light, and Teleport to Summoning, and don't worry. I think such a simple rearrangement does not require a separate project, but ensures logical progression. However, we recently argued about this in the WGE, but I don't remember if it was with you or not. Therefore, I will not try to convince you, I'm just suggesting.
Most likely, the emphasis will be on the city classes rather than the race.
I mean the chances of heroes learning magical schools. That is, native schools are the primary consideration in this regard.
Added 4 minutes later
Regarding defense, I don't really like the "Resilience" - "Dodge" progression. They are not logically connected. Both are specific perks, one for low-level units, the other against archers. Why should I take one because of the other, it's unclear. Resilience, to put it mildly, is not a top-tier perk (compared to Block).
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат