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The first thing that bothers me is moving Storm Wind from Light to Chaos. Previously, there was a balance of 1 similar perk per school/attenuation, and now it is disrupted in favor of Chaos.
So, on the one hand, it's cool to develop a "Lord of Storms," but on the other hand, it's not very good. Maybe it would be better to simply strengthen the perk by increasing the knockback on the scale?
The development of Devilish Strike is interesting; it resembles the RPE scheme. In that scheme, they were moved to a separate skill tied to Counterattack (and the Knight received additional bonuses from Counterattack in the form of retraining). Plus, as I understand it, you're leaving people without Ultimatum?
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат