A specific example:
LIGHT
1) Bestowing Protection
2) Bestowing Blessing
3) Righteous Fury
4) Seal of Light
5) Storm Wind
6) Eternal Light
7) Secrets of Light
8) Luminous Revelation (= Aschi's Favor)
9) Sudden Attack
DARKNESS
1) Master of Pain
2) Master of Mind
3) Master of Curses
4) Cursed Land
5) Dark Restoration
6) Seal of Darkness
7) Outcast
8) Spell Attack (= Enchanted Arrow)
9) Enchanted Ballista
CHAOS
1) Fire Lord
2) Cold Lord
3) Storm Lord
4) Mana Burst
5) Pyrokinesis
6) Deadly Cold
7) Hellfire
8) Fire Retribution
9) Withering Flame
SUMMONING
1) Charm Master
2) Earth Master
3) Life Master
4) Elemental Balance
5) Fire Warriors
6) Earth Shock
7) Misty Veil
8) Exorcism
9) Rune Shield
MAGIC
1) Sharp Mind
2) Wisdom
3) Mysticism (= Mana Restoration)
4) Secret Knowledge
5) Secret Advantage
6) Secret Revelation
7) Spell Reward
8) Keeper of Secrets
9) Counterspell
EDUCATION
1) Insight
2) Scholar
3) Intelligence (= Magic Attraction)
4) Mentorship
5) Higher Revelation (= Dark Revelation)
6) Graduate
7) Cold Steel
8) Fire Rage
9) Grave Cold
LOGISTICS
1) Navigation
2) Scouting
3) Pathfinding
4) Camouflage
5) Plundering
6) Path of War
7) Death's March
8) Aura of Speed
9) Knowledge of Plains (= Native Lands)
MACHINERY
1) Tent
2) Catapult
3) Ballista
4) Rapid Fire
5) Fire Arrows
6) Sulfur Rain
7) Plague Tent
8) Accelerated Machines (= Rune Machines)
9) Power Over Machines
ATTACK
1) Ranged Attack
2) Tactics
3) Super Strength (= Forest Fury)
4) Battle Frenzy
5) Magic Speed
6) Attacking Hird
7) Critical Hit (= Devilish Strike)
8) Cursing Attack
9) Stun Attack
DEFENSE
1) Dodge
2) Endurance
3) Reflection
4) Reflection-2 (= Undead Protection from Magic)
5) Reflection-3 (= Magic Drain)
6) Resistance
7) Defensive Hird
8) Stone Toughness
9) Impenetrable Defense
LUCK
1) Soldier's Luck
2) Luck of the Road
3) Magic Deflection
4) Magic Deflection-2 (= Barbarian Luck)
5) Repeated Deflection (= Dwarf Luck)
6) Critical Luck (= Elven Luck)
7) Unstable Mana
8) Trophies
9) Deadly Misfortune
LEADERSHIP
1) Treasury
2) Diplomacy
3) Troop Gathering
4) Fight to the Last
5) Readiness
6) Empathy
7) Retribution
8) Inspiration
9) Resurrection of the Fallen (= Eternal Slavery)
Racial:
PREPARATION
1) Supervision
2) Relentless Force
3) Prayer
4) Warlord
5) Guardian Angel
6) Twilight
ARTIFACT MASTER
1) Sign of the Magician
2) Magic Mirror
3) Artifact Absorption
4) Spell All-Knowledge
5) Golem March
6) Machine Devotion
AVENGER
1) Deadly Shot
2) Arrow Rain
3) Forest Cunning
4) True Luck
5) Forest Leader
6) Sign of the Hunter (= Sign of the Cursed)
RUNES
1) Renewed Rune
2) Greatest Rune
3) Completed Rune
4) Absolute Protection
5) Rune Harmony
6) Rune Recall
GATE OPENING
1) Soul Eater
2) Corpse Explosion
3) Gate Master
4) Fast Gate Opening
5) Wide Gates of Hell
6) Call of Urgash
NECROMANCY
1) Inhabited Mines
2) Herald of Death
3) Lord of the Dead
4) Spiritual Bond
5) Banshee's Cry
6) Cry of Terror
UNYIELDING MAGIC
1) Sense of Elements
2) Arcane Wave
3) Dark Ritual
4) Elemental Fury
5) Secrets of Chaos
6) Spell Luck
BLOOD RAGE
1) Strength Against Magic
2) Blood Memory
3) Pure Rage
4) Goblin Aid
5) Fire of Rage
6) Battle Frenzy
+ Distribute the Orc to the corresponding skills: goblin defense, support, fire rage, endurance, banishment, military knowledge, cry of rage, mighty roar, distraction, development of battle cry, weakness of darkness, fire resistance, return to the void; + basic perks of suppression (weakening, holding, corruption)
P.S. Any permutations are possible (this is just an example), the main idea is: more available perks for heroes. + Unique perks are placed in the racial tree, providing alternatives.