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ASW – Alternative hero leveling.

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Dyrman
That’s exactly the point ;) There’s no need to turn this project into WGE. This was a response to your class suggestions!
The class system wasn’t invented in WGE; there’s no need to attribute it where it doesn’t belong.
So, in your project, the combat system is being reworked to reduce speeds? (Similar interpretation;) This example is to make it clearer.
No, in my project, specific goals were set, and reducing speeds is just a means to an end.
Dyrman
All the better, since you can’t seem to read the first post in the thread ;)
The first post only suggests two differences from TE:
1) Emphasis on aesthetics (a subjective factor)
2) No claims of balance

Let me explain the second point:
- Strengthening weak perks;
The thing is, in the context of
- No additional links between perks across schools
, this will lead to overpowered builds for strong perks through strong (previously, there was a balance: strong perks were reached through weak ones).

The most obvious example. Attack. +5/10/15% to melee damage. This skill is completely useless on its own. But it unlocks access to very valuable skills like Battle Fury, Tactics, and Fire Arrows. And your concept suggests that Attack (as a weak perk) should be strengthened? Who would then refuse to upgrade a strong skill with super perks?

Or is the goal not to “strengthen perks,” but to strengthen perks that are rarely taken? Then this is a pure TE approach.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат