That’s exactly the point ;) There’s no need to turn this project into WGE. This was a response to your class suggestions!
So, in your project, the combat system is being reworked to reduce speeds? (Similar interpretation;) This example is to make it clearer.
All the better, since you can’t seem to read the first post in the thread ;)
1) Emphasis on aesthetics (a subjective factor)
2) No claims of balance
Let me explain the second point:
- Strengthening weak perks;
- No additional links between perks across schools
The most obvious example. Attack. +5/10/15% to melee damage. This skill is completely useless on its own. But it unlocks access to very valuable skills like Battle Fury, Tactics, and Fire Arrows. And your concept suggests that Attack (as a weak perk) should be strengthened? Who would then refuse to upgrade a strong skill with super perks?
Or is the goal not to “strengthen perks,” but to strengthen perks that are rarely taken? Then this is a pure TE approach.