By the way, given the weaker special abilities, the starting direction already matters a lot, and you still want to enhance it...
You're ruining the choice, reducing the value of the wheel.
Again, you missed! For the sake of new special abilities ;)
Don't turn heroes into figures even more, they already partially have those traits ;)
The player should create efficiency himself! Why make heroes more casual with this method? Another G6?
Added 2 minutes ago
And I have this question:
1) you don't want to introduce classes;
2) you don't want to introduce starting upgrades;
so what is the point of the project then? There is already TE, where exactly the same rebalancing of the wheel is carried out. Or is this just your own variation of TE in terms of the wheel? ("And this is how I would tweak the wheel if I were the author of TE!")
I don't see any features that would fundamentally distinguish this project from TE.