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#14
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Dyrman
By the way, given the weaker special abilities, the starting direction already matters a lot, and you still want to enhance it...
So, with the addition of a bunch of new heroes, these starting directions are starting to overlap more and more for different heroes.
You're ruining the choice, reducing the value of the wheel.
We're not discussing WGE here, so I can't "ruin the choice" here, because ASW is not my project.
Again, you missed! For the sake of new special abilities ;)
Well, I'm saying - quantity for the sake of quantity.
Don't turn heroes into figures even more, they already partially have those traits ;)
What figures? What are you even talking about? You pulled chess out of thin air.
The player should create efficiency himself! Why make heroes more casual with this method? Another G6?
G6 is the opposite, heroes without starting perks in principle. There, the player can really shape 100% of what he wants. That's what casualness is.

Added 2 minutes ago
And I have this question:
1) you don't want to introduce classes;
2) you don't want to introduce starting upgrades;

so what is the point of the project then? There is already TE, where exactly the same rebalancing of the wheel is carried out. Or is this just your own variation of TE in terms of the wheel? ("And this is how I would tweak the wheel if I were the author of TE!")

I don't see any features that would fundamentally distinguish this project from TE.

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