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Medium_HP, and I will simply stop having these pointless conversations here.
Leader, I respect you, but I don't respect your words. If you can't make a simple logical conclusion, how can we agree on anything?
There are interface changes, and there are gameplay changes. And the party's policy is that gameplay should be the same for everyone. And that's fair. Replayable battles exist, but only if players use the latest versions. Another issue is that they are released quite often, and I don't like having to deal with that either, but after talking with Bare and in this thread, I received a message from him on DF2, which I have already quoted here. There will be a common platform, like in 2.98, but all gameplay features will be disabled if the latest version is not used. The fact that everyone plays on 2.98 or without the mod is not Baratorch's problem; he implemented what he implemented and provided a reasonable and clear explanation for it, not "saving time." Therefore, when everyone switches to the new platform, which we will then use as a basis, everyone will have replayable battles, a timer, and so on. I don't think this discussion is interesting to me anymore.
Added 11 minutes ago
And yes, since people are insisting.
I've already said that Bare's policy is that the game should be played on a level playing field. Therefore, it will not be possible to get different features (including replayable battles) on different sides. But, I hope that soon it will be possible to use all interface features and conveniences in the game.
It should be noted that this does not save the opponent's time. If we are talking about saving real time, then the game itself takes up your life time. But if we are talking about saving game time, then this is a great injustice to the opponent.
Secondly, some battles, even with a quick battle, the AI wins against all logic, and many unscrupulous players will use this fact to influence the outcome of the battle in their favor. Such battles are rare, but they still deserve attention.
Furthermore, a replayable battle allows you to roughly assess your strength against a particular army, thus we get extra game information earlier than the opponent, moreover, the opponent has this opportunity only in the case of a manual battle and, possibly, significant losses.
Another important point: to allow yourself to play a difficult battle on quick battle without magic, if the losses are acceptable or there are no losses at all. The quick battle has not been fully explored and requires a lot of work, but that's not what we're talking about now. In 90% of cases, a hero of average level and parameters loses an angel in a 3-stack confrontation if he attacks and fights manually (we are talking about a battle with at least 5 angels without cover, otherwise the losses may be greater). However, the quick battle has its own opinion on this matter; in some situations, it manages to win without losses (presumably due to morale or something else, I haven't looked into it), of course, such a result is satisfactory.
Many similar examples can be given, unfortunately, neither you, Leader, nor you, Medium, will use this feature to its full potential to improve the result, but this cannot be said about other players. And in fact, the mod is designed for a larger audience than a group of fans of replayable battles. Therefore, weighing the pros and cons, it is easy to determine that such a feature should be either for both players or for neither.
Leader, I respect you, but I don't respect your words. If you can't make a simple logical conclusion, how can we agree on anything?
There are interface changes, and there are gameplay changes. And the party's policy is that gameplay should be the same for everyone. And that's fair. Replayable battles exist, but only if players use the latest versions. Another issue is that they are released quite often, and I don't like having to deal with that either, but after talking with Bare and in this thread, I received a message from him on DF2, which I have already quoted here. There will be a common platform, like in 2.98, but all gameplay features will be disabled if the latest version is not used. The fact that everyone plays on 2.98 or without the mod is not Baratorch's problem; he implemented what he implemented and provided a reasonable and clear explanation for it, not "saving time." Therefore, when everyone switches to the new platform, which we will then use as a basis, everyone will have replayable battles, a timer, and so on. I don't think this discussion is interesting to me anymore.
Added 11 minutes ago
And yes, since people are insisting.
I've already said that Bare's policy is that the game should be played on a level playing field. Therefore, it will not be possible to get different features (including replayable battles) on different sides. But, I hope that soon it will be possible to use all interface features and conveniences in the game.
It should be noted that this does not save the opponent's time. If we are talking about saving real time, then the game itself takes up your life time. But if we are talking about saving game time, then this is a great injustice to the opponent.
Secondly, some battles, even with a quick battle, the AI wins against all logic, and many unscrupulous players will use this fact to influence the outcome of the battle in their favor. Such battles are rare, but they still deserve attention.
Furthermore, a replayable battle allows you to roughly assess your strength against a particular army, thus we get extra game information earlier than the opponent, moreover, the opponent has this opportunity only in the case of a manual battle and, possibly, significant losses.
Another important point: to allow yourself to play a difficult battle on quick battle without magic, if the losses are acceptable or there are no losses at all. The quick battle has not been fully explored and requires a lot of work, but that's not what we're talking about now. In 90% of cases, a hero of average level and parameters loses an angel in a 3-stack confrontation if he attacks and fights manually (we are talking about a battle with at least 5 angels without cover, otherwise the losses may be greater). However, the quick battle has its own opinion on this matter; in some situations, it manages to win without losses (presumably due to morale or something else, I haven't looked into it), of course, such a result is satisfactory.
Many similar examples can be given, unfortunately, neither you, Leader, nor you, Medium, will use this feature to its full potential to improve the result, but this cannot be said about other players. And in fact, the mod is designed for a larger audience than a group of fans of replayable battles. Therefore, weighing the pros and cons, it is easy to determine that such a feature should be either for both players or for neither.