By the way, that's an interesting idea. If you explain it in more detail, I'll implement it in my next game.
There are two ways to achieve this:
1) For each murder, there are several possible clues, as in the example. That is, there are three points that can be taken as a clue. Two out of three are actually just descriptions, but the players don't know that. As a result, no extra time is wasted on analyzing various articles from the wiki, and everyone immediately moves on to the discussion.
Here's an example with you and me:
Arandor's body lay in a pit shrouded in thick smoke. The fractured skull indicated a powerful blow from a hammer.
Hammer - a clue pointing to you.
Alternatively, it could be written like this:
Arandor's body was found only at noon - the fog carefully concealed the crime for a long time.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
.