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Mafia: general discussions.

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#4664
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By the way, that's an interesting idea. If you explain it in more detail, I'll implement it in my next game .
The idea is that there would be several suspects for each murder. That is, the clue(s) themselves are easy to solve, but there are several candidates for execution.
There are two ways to achieve this:
1) For each murder, there are several possible clues, as in the example. That is, there are three points that can be taken as a clue. Two out of three are actually just descriptions, but the players don't know that. As a result, no extra time is wasted on analyzing various articles from the wiki, and everyone immediately moves on to the discussion.
Here's an example with you and me:
Arandor's body lay in a pit shrouded in thick smoke. The fractured skull indicated a powerful blow from a hammer.
Thick smoke - a clue pointing to me;
Hammer - a clue pointing to you.

Alternatively, it could be written like this:
Arandor's body was found only at noon - the fog carefully concealed the crime for a long time.
The smoke can be reclassified as fog, and this will be a clue pointing to me, and you already have fog visible in your avatar - that is, the clue also points to you.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!