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There are all sorts of speedruns and TAS (Tool-Assisted Speedrun) playthroughs of various games. They make full use of bugs, use third-party programs, and go through levels frame by frame, etc. The point of such playthroughs is to show the most optimal and shortest route, the minimum time in which the game could be completed. I think the hint is clear. What's the difference between interfering with the hero summoning in the tavern and interfering with the warrior tombs? If some player creates a function to "summon an artifact in the tomb," everyone will immediately use this trick without a second thought, but if you make changes to the map, oh no! How can that be?! But essentially, what will be the difference?
Personally, for me, there are only tournament rules and playing according to them. Everything else is for fun, and everyone defines the rules for themselves. Want to start as Shakti? Want to place any artifacts? Want to edit the map to your liking? Go ahead and buy the same hero 10 times a day. No complaints. heroes13
Hehe, and on the "Everyone Fights" map, you can even earn 500 points. And that's rare. The fastest map in Heroes is probably "Always Ready!", where we are given a fully developed city with a Grail right away. It can be completed in 2 days.
If the Grail is in the starting castle, it doesn't change anything. To get 500 points, you need to dig up the Grail, and installing it is not necessary.