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#590
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Sanin

14.10.12 Sanin (Blue, Tower, Neela, Nagash) def Hermit (Red, Swamp, Tazar, Tazar) balance 214

Not a very successful respawn, I respawned Charna with Nagash on day 112 because of a throw, then I had to play with whatever came up. An amulet for Necropolis came up, and Nagash came again. But on day 113, Neela, while clearing demons on a secondary hero, threw irrevocably. The demon had 4 HP left and three or four gremlins couldn't knock them out, goodbye Neela. However, the artifact remained on Nagash, I decided not to surrender and wait, for example, for the opponent to throw, especially since in case of good magic in the guild, the Swamp would have nothing to counter it. On the first week I fooled around, didn't get into fights anymore, except I finished off the demon and took the Inferno village. Built Nagas in the fort.

On the second, I farmed gold and resources on my secondary hero, took the +3 armor. Towards the end of the week, I went into Griffin Conservatory three with 3 Nagas, 5 Mages, and 40 Gremlins. The outcome was somewhat predictable, I didn't even get out with the oil, killed 50 Griffins and ran. But taught by Amilus's streams, I knew it was too early to surrender :D At home, I built the Castle and Mage Guild-3.

On the third, I finished off the Griffin Conservatory, took the +2/+2 sword, built Mage Guild-5, got Flight.

On the fourth, I went to another secondary hero, the opponent was already in the center. On the other secondary hero, I took Griffin Conservatory-1, gloves, an experience box, a couple of gold-generating buildings, after which I broke back home, where Dimension Door was in the newly built library. Then I went for the stat boosters, took a scroll with Implosion (now I had real hope of winning), went to clear the upper Inferno respawn, there was a +4 crown and a +2/+2 cape, on the way I grabbed a +4 shield and a scroll with Meteor Shower from the main treasure zone. On day 211, Nagash stands at the well, stats 7 14 7 14, mana 280.

Day 212, Dimension Door into the treasure zone, got +1 spell power, a scroll of Armageddon, Air and Fire Magic maxed. Day 213, I take an observation tower, from which I see Moshna on Torsar and Tazar on a serpent. I killed Moshna, there were 64 Wyverns, couldn't reach Tazar.

As it turned out, the opponent also threw on the first week, but didn't surrender. Thanks for the game!
It started well: Tazar leveled up quickly and correctly, learned Logistics and Earth Magic, but then I was heavily distracted from the game and, trying to take my turns in the little remaining time, I threw :( I didn't surrender, although I didn't believe I could win... Then, two more times, trying to do something, anything, I heavily threw my already tiny army. I didn't find the passage to the treasure zone where it was supposed to be, went from the other end through endless snow and swamps, even chose the wrong direction on the snow respawn, then came back... I absolutely didn't believe I could win, I was so apathetic towards the game that I passed by gold-generating buildings and didn't take them. My only hope was the treasure zone. I thought about surrendering as soon as I saw blue flags there or even a broken passage into it. Finally, I lit up an observation tower, saw part of the treasure zone... but everything there was still untouched, no blues... I rushed to the center, afraid the opponent would attack. There was only one hive, I took it and, with growth brought through endless snow, swamps, and sands, slipped into the main treasure zone. I almost mixed up the passages and, instead of breaking into the treasure zone, I almost broke a passage towards the opponent... But I finally entered the treasure zone and started devouring hives. I collected 64 Wyverns, of course I understood that the opponent had strong magic and might have Flight and Dimension Door, but I hoped to boost Tazar again, and then they killed my entire army at the scout :( But in general, even Tazar probably had no chance. Only a Red Orb or at least a Cape could have radically changed the situation, maybe also Resistance, though unlikely. In Panic, magic decides a lot, apparently.

Thanks for the game!

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