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I'll say the same. I haven't played much on the classic maps, preferring only the X-El maps, downloaded ones, and my own creations, but I decided to catch up a bit. And I noticed many strange things from the developers, some kind of oversight. The wonderful, virtuoso map 'Brave New World' has some simply idiotic quests. Buy, and then give away, a crystal dragon for a +10 attack bonus. Who needs that on such an intense map, where I had as many as five hero characters circulating around, constantly engaging in interesting and costly battles with an unexpectedly clever AI (I even saw for the first time that the computer can effectively clone archangels). Or, near the end of the game, I entered a house where they required all stats to be 10. And what did they give me? A +3 bonus to morale. It was hardly worth the effort, as they say.
Or, take the less successful map 'Dragon's Gorge'. It's designed primarily for playing against a human, as the computer will stall and hesitate to break through the guards in vital areas until the very end. So, one of the players on this map has an additional event-based increase in creatures of levels 1 and 2. The others don't. I don't understand why at all, especially since the map is more geared towards human players.