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Let me try comparing the quick cast bug with others using specific examples...
But we definitely need to address the "smart" quick cast, and not just mention it, but convince the player that the old quick cast, which they're used to, is a bug, and the new one is the correct version. If I forget to mention it and they lose in a match, it will be my fault. If I mention it but can't convince them, we'll play without the new quick cast and without some other useful features.
And if you're playing Heroes "without bugs," and you want the correct version, then there's even less need to explain anything. This is a different concept, truegame, for playing Heroes without all the bugs. It's clear that bugs will be fixed over time. And eventually, the player will come to that source, I hope.
And in a game between a mod user and a SoD (Save and Load) user, the ability to undo a quick cast will not be available to you. This is the third concept - controversial, difference version. The most debatable. Although, if you think about it... People play in different competitive environments. One player is more equipped. Whether to allow or prohibit the use of certain mod features is not so straightforward. There's 2.98 with the display of the number of mana points, and there's RC5 with the undo quick cast, i.e., no one can prevent playing with these features. But if you look ahead, it won't really affect anything. If the SoD user doesn't switch to the mod, then, in theory, they don't intend to compete with the latest version. And there's no need to worry about unfair treatment towards them. Just with the further addition of features to the mod, the mod needs to detect that the opponent is using SoD and set the corresponding settings.
And what is all this for? To fix a bug that is quite rare in the real game, has little impact on the game, and is familiar to everyone, and many don't even consider it a bug.