Auto-translated
I randomly selected one of the save files (attached below) from my last completed game with Tiamat. It's day 131, but let's imagine that on day 127, with 85 griffin riders attacking, they are faster than the unicorns, we don't buy any upgrades, and we attack with the entire army. Whether or not we include the archers doesn't matter because that's not the point.
So, if we use quick battle, we always get the SAME result, even after 10 quick battles with the same army, leaving 8 unicorns and 0 mana (RC2).
- If we fight manually, we almost always get different results due to the unicorns' abilities and the morale of our and the enemy's units! In the worst case, out of 20-30 attempts, I was left with 6 unicorns, 1 dryad, and 5 elves, and half my mana, which is worse than the AI's result due to the griffins' high morale. If we imagine that the battle took place near a place where we could replenish mana.
- In the best case, the losses were gnomes, centaurs, 2 dryads, and 9 grand griffins. Both dragons, all 8 unicorns, 2 dryads, and 5 grand griffins remained.
So what? If you use quick battle and get a result close to the worst-case scenario, it means:
1. You probably don't know how to fight neutrals.
2. In a situation where the quick battle can be replayed, a normal player wouldn't agree to use quick battle, which means we'll get the same result as with a standard battle.
3. If you played quick battle without magic, your battle would definitely have ended in a loss, so the example is not relevant.
I'll help you. To support your position, you need to provide an example of a map where quick battle without magic (apparently, it needs to be tested in WoG) would give a noticeably better result than a normal battle, but at the same time, it wouldn't be a good idea to use quick battle there. In principle, it might be possible to try attacking highly morale-boosting monsters, such as royal minotaurs or angels...
Земля нуля.
Все в ней нулево и кукольно.
Все в ней нулево и кукольно.