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NHF – new heroes for Heroes V 3.1.

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A specific case of breaking through defenses. And even then, it's only at higher levels, after all, it's a dragon.
Instead of a dragon, it could be any other stack. You can examine it yourself and see for yourself. The balance shouldn't be based on assumptions about when a player should succeed and when not – that's the player's personal problem. For every case where consistent damage is needed, I can provide a similar case where lucky (random) damage is needed. And it's not about luck or bad luck, but about the fact that, objectively, everything is balanced in the statistics. And subjectively, this may not be noticed. When luck works, people say, "That's how it should be, because it was invested in." When luck doesn't work, they say, "Luck is stupid, and you can't rely on it."

What is a level 18 Nibros? It's +3 luck, which means that every "round," about 2 stacks will deal double damage. Uncle Ossir and Aunt Haggesh can step aside. But if the comparison is made to them, then everything is fine, just don't forget to raise the other heroes with average skills, give them an extra starting perk or something.
And if you stand in defense or, even better, in a solid defense (+60% protection!!!), there will be a counterattack, and we will remain alive.
A whole +60% protection!!! I appreciated the humor. In the original, the defense option instead of an attack is only relevant in very rare cases because it means missing an entire, 100% attack. In this case, it will only work advantageously if: the enemy stack consists of 1 creature (i.e., it is not weakened when attacked) + the counterattack is not removed + it goes next on its turn + it cannot significantly affect anyone else. Four simultaneous conditions. If any of them are violated, the question of whether to defend or attack is no longer worth considering.
Разработчик Heroes 5.5 WarGame Edition.
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