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NHF – new heroes for Heroes V 3.1.

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It doesn't work for the computer, for example. But for both sides of human players, it will be equally lower...
Consider it as you see fit. At one time, I researched the topic of randomness and came to the conclusion that a range of 1-3 and non-random damage of 2 are equivalent, and the same applies to luck. Randomness is more difficult to predict for both you and your opponent - it's a double-edged sword. When the opponent has a unit with +5 luck, it is more dangerous for you than a unit with +50% damage, but the second option was more reliable for both sides.
And why didn't you mention luck? Only 3 levels and 30%? It's overpowered, isn't it?
3 levels is 3 perks. A special ability is 1 perk. When other heroes have special abilities equal to 1-2 perks, and one has a special ability equal to 3 perks, what do you call that?

Added 9 minutes later
Now, as an example, considering the special abilities of heroes: Ingvar or the reworked Nibros? Ossir or the reworked Nibros?
Both have strong special abilities; in the first case, it's due to the additional bonus to health for an already strong unit (warriors), and in the second case, it's due to the bonus for overpowered units. This special ability is what brings Nibros up to the level of these overpowered "fathers." But what about modest middle-of-the-road heroes, such as those with special abilities on peasants, archers, swordsmen, griffins, zombies, etc.?
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат