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but then, if you exit city mode, the hero dies under its ruins
Yes, unfortunately, that's how it is. The thing is, the interaction with the city triggers before my script's trigger. I can try to experiment a bit more to fix it, but I can't promise I'll succeed. Besides, if you don't put the hero in the garrison, this won't happen.
2. I don't know how it was intended, but I captured the port city - the last city of humans - and hired a bunch of heroes there, who served the needs of Khan Botan, who was at that time engaging in guerrilla warfare and accumulating experience and troops for the final battle. Every time one of the heroes sailed to the landing site on their territory, Khan Botan was attacked by a bunch of elementals, no matter where he was. In principle, this is very beneficial - since I threw wyverns against them, which regenerate well. As a result, I killed all the elementals except for a few air elementals, and then just waited for the wyverns to restore their numbers to the initial level - this is how I developed my experience and accumulated movement points (warfare). In the end, I even created a special city that stood there on guard and sailed back and forth when necessary.
Wow, that's very interesting! I'll fix that. If necessary, because it turned out to be an epic bug.
3. You can land on your part of the island near the mercury laboratory, which greatly simplifies the game - allowing you to recapture your Castle and build up your forces twice as fast.
There seem to be constant problems with the tiles in those areas.
Overall, I'll repeat once again that I really liked the map, but it would be better to assign a different bonus for the ballista in the Dungeon - mages and peasants are not needed in this war.