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#30
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Basically, I don't know how you play, but Titans without a penalty to their attack will defeat Paladins in two turns. I'm not an expert, but I have experience. I don't play Heroes often, but I've been in most of these situations. In general, try it out first; I'm not just making up hypotheses. A decent stack of Golems with the Golem March spell, Machine Allegiance, and Luck, plus minor artifacts (+ to speed, + to luck, + to initiative, and also with Light Magic), will defeat Paladins while suffering minimal losses. Unlike Obsidian Golems. I personally don't take the third upgrade for Mages – it's useless and rarely comes in handy, except against Kshatriyas. Humans are inherently stronger than Mages; what are you even comparing? Razazak won't work; take Faiza; he'll remove the beam protection, and the units will finish them off. Or Nazira. You can max him out to level 21, and he'll have Pyrokinesis, Lucky Charm, and Empathy. Level him up correctly, find the appropriate artifacts, and then you might even see the undead horde win.
Titans won't have time to fire before the Paladins reach them (in general, everything depends on the circumstances), and besides, even three attempts from the Titans won't kill well-defended Paladins. Golems are definitely not a match for Paladins, considering that their growth is only 4.5 times greater. How many of these Golems would you need for them to win? While these tin cans are moving, the Paladins will attack them twice, and the first ones will fall apart, even if they have Golem March. It seems like the Disruption Beam is easily countered by Stone Skin and Remove Curse.

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