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It’s frustrating. I was working on an XL map, and it seemed like everything was ready, just a few minor details left – but then, bam – there’s a limit on the number of quest houses. Well, I thought, okay, what can you do? A minute later – bam! – there’s a limit on mines. I was prepared for that. Okay. And then, a moment later – a limit on dwellings. And then, even more – a limit on “memory obelisks.” I guess I went a bit overboard, and if I’m going to be given the opportunity to go completely overboard, then it’s still frustrating. In short, Heroes is not an endless game; any quantity needs to be organized intelligently to make it interesting; otherwise, it will turn into an infinite mess.
Added 13 minutes later Oh, yes, and I ran out of “lying skeletons” too...