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Skills for an Inferno hero.

#178
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Not exactly. Withering Flame increases the damage of Hellfire by 50%, so if the damage was previously 100%, it becomes 150%. Fire resistance reduces the damage dealt by the fire element by half, so 150% divided by 2 equals 75%. Therefore, if a hero has fire resistance, and a demon has Hellfire and Withering Flame, then when Hellfire activates, the unit will only receive 75% damage; without Withering Flame, it would be 50%.
Apparently, that's how it is.
I'm not arguing about fire resistance; it's a useful skill against demons, and you explained it well. I'm just wondering if Withering Flame is really that necessary, even though Hellfire is almost always taken. Spending 4 levels to enhance a skill that isn't very strong right now seems wrong to me. Light will counter Hellfire, Fireball from Pit Lords, the Fire Lord's skill, and it will also protect against dark magic if a demon goes that route, so it's very questionable to go with Chaos.
Exactly, Light can only counter fire. Chaos also has Lords of Cold and Storms, and their additional skills are quite powerful.
Withering Flame is still useful against Necropolis, Orcs, and Elves. It's always useful at the beginning, and Chaos is useful at the beginning as well. And if you have a mentor, it's even better: you start with Chaos, and by level 25, for example, you switch to something else. I often do that.
Дайте мне всего шесть строк, написанных рукой самого честного человека, и я найду, за что его можно повесить.
Весьма хороший попутчик... До первого перекрестка.