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What skills does an Inferno Hero need?
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14 years ago
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I won't speak for everyone, but personally, when I play against demons and develop light magic, I always take fire resistance. This not only negates the effect of the Fire Lord but also provides -50% damage from fire attacks, so it offers good protection against hellfire. Demons always have hellfire, regardless of their magic, so fire resistance is simply essential when playing against a demon (if you are developing light magic, of course).
If the demon has Withering Flame, the effect of abilities is canceled.
And in general, it's not a given that the demon will choose Fire Lord. Other Chaos skills can easily replace it.
I don't really consider hellfire to be some mega-powerful skill that a demon must necessarily enhance, and opponents must necessarily develop protection against it. In Lords of Chaos, they weakened its base damage but increased the spell multiplier, and in practice, it turns out that the damage is weaker than it used to be. In my opinion, Cursed Sign with Devil's Strike is much better now. Withering Flame requires level 4, while Devil's Strike only requires level 2+, and attack is still much more useful for a demon than chaos magic, in my opinion.
I also don't think hellfire is very strong, but it can be very helpful on small maps.
In general, the Chaos school has many other skills, and quite useful ones. For example, Mana Drain is also not bad for the undead soldiers of Inferno. There are also quite useful skills, so it's generally not a good idea to forget about Chaos, especially on small maps.
In reply to $an4es
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14 years ago
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$an4es
I don't really consider Hellfire to be some super-powerful ability that a demon absolutely must enhance, and opponents absolutely must invest in protection against it.
I'm not saying it's a super-powerful ability, I'm just saying that demons take it almost always, and this additional damage can be quite unpleasant, and fire resistance against a demon is also very desirable because it reduces the damage from the Pit Lord's Fireball.
His Most Reverend Eminence
If the demon has Withering Flame, the effect of abilities is canceled.
Not quite. Withering Flame increases the damage from Hellfire by 50%, so if the damage was previously 100%, it becomes 150%. Fire resistance reduces the damage dealt by the fire element by half, so 150% divided by 2 equals 75%. Therefore, if a hero has fire resistance, and the demon has Hellfire and Withering Flame, then when Hellfire triggers, the unit will only receive 75% damage; if there is no Withering Flame, it will be 50%.
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14 years ago
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I’m not arguing about fire resistance; it’s a useful skill against demons, and you’ve explained it well. What I mean is that while Hellfire is almost always taken, is the skill “Withering Flame” really that necessary? Spending 4 levels to enhance a skill that isn’t very strong right now seems wrong to me. Cutting back on Light and Hellfire will also affect Fireball of Pit Lords and the skill of the Fire Lord, and it will protect against dark magic if a demon happens to use it, so it seems very questionable to go with Chaos for a demon.
14 years ago
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Not exactly. Withering Flame increases the damage of Hellfire by 50%, so if the damage was previously 100%, it becomes 150%. Fire resistance reduces the damage dealt by the fire element by half, so 150% divided by 2 equals 75%. Therefore, if a hero has fire resistance, and a demon has Hellfire and Withering Flame, then when Hellfire activates, the unit will only receive 75% damage; without Withering Flame, it would be 50%.
Apparently, that's how it is.
I'm not arguing about fire resistance; it's a useful skill against demons, and you explained it well. I'm just wondering if Withering Flame is really that necessary, even though Hellfire is almost always taken. Spending 4 levels to enhance a skill that isn't very strong right now seems wrong to me. Light will counter Hellfire, Fireball from Pit Lords, the Fire Lord's skill, and it will also protect against dark magic if a demon goes that route, so it's very questionable to go with Chaos.
Exactly, Light can only counter fire. Chaos also has Lords of Cold and Storms, and their additional skills are quite powerful.
Withering Flame is still useful against Necropolis, Orcs, and Elves. It's always useful at the beginning, and Chaos is useful at the beginning as well. And if you have a mentor, it's even better: you start with Chaos, and by level 25, for example, you switch to something else. I often do that.
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14 years ago
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Storm Lord is still a weak ability, but Ice Lord is quite good. As I said above, just take the basic skills of the Hasso and one of the lords, and that's it. You can ignore the rest. The exception is if you're playing as Groll; then you can take Blazing Wrath or come up with something else.
14 years ago
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Storm Lord is indeed a weak ability, but Ice Lord is quite good. As I mentioned above, it's enough to take the basic Chaos abilities and one of the lords, and that's it. You can ignore the rest. The exception is if you're playing as Groll, then you can take Blazing Wrath or something else.
Storm Lord is weak, but it's still a direct path to mana depletion, which is very good for poorly defended demons. If the map is small or medium-sized, I think it's worth upgrading Chaos, especially in combination with attack, because you can take Cold Steel (even though it closes the path to Urgash's Call).
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14 years ago
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Again, I repeat, there is NO NEED to upgrade Chaos skills beyond the basic level. The core spells will be Ice Bolt and Ring of Fire. The difference between an expert in Chaos and the basic level is only 24 damage in these spells. So, we take the basic Chaos skills – Lord of Cold. The basic level is also sufficient for learning Cold Steel. If, instead of ice spells, fire spells are available, then we take the basic Chaos skills – Lord of Fire. Nothing else is required. In my opinion, Magic Depletion is not useful for demons, as it requires level 4. It is easier to take basic defense skills – Reflection, if you need to protect yourself from magic (and it is even better to take a Marbas hero right away, as he is anti-magic and already has Reflection) + defense has many other very useful skills, and defense itself is a mega skill for demons and not only. Advanced Chaos makes sense to upgrade only if you are afraid of enemy machines (Deadly Cold) or if you are playing as Groll (he already has advanced Chaos).
14 years ago
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I repeat, there is no need to upgrade Chaos beyond the basic level. The core spells will be Ice Bolt and Ring. The difference between Chaos Expert and the basic level is only 24 damage in these spells. Therefore, we take the basic Chaos – Lord of Cold. The basic level is also sufficient for learning Cold Steel. If fire spells are available instead of ice spells, then we take the basic Chaos – Lord of Fire. Nothing else is needed. In my opinion, Magic Depletion is not worthwhile for demons, as it requires level 4. It is easier to take the basic Defense – Reflection, if you need to protect yourself from magic (and it is even better to take Marbas as your hero right away, as he is an anti-magic hero and already has Reflection) + Defense has many other very useful skills, and Defense itself is a mega skill for demons and not only. Advanced Chaos makes sense to upgrade only if you are afraid of enemy machines (Deadly Cold) or if you are playing as Groll (he already has Advanced Chaos).
I repeat that Chaos will be very useful on a small map, as you can learn powerful spells of levels 4 and 5. And it will not be a pity to spend 3-4 levels on it; you need to defeat enemy troops not only with warriors.
Marbas only increases the chance of spell deflection. And if you add Magic Depletion to his Reflection, you will get a very good anti-magic hero.
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14 years ago
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In practice, on small maps, spells of levels 4-5 are usually not learned, and instead, Ice Bolt and Ice Ring are used.
14 years ago
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In practice, on small maps, spells of levels 4-5 are usually not learned, and instead, Ice Bolt and Ring of Ice are used.
By small, I also mean maps that are not too large. And on those, you can easily reach levels 15-20, and powerful spells will be the main weapon.
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14 years ago
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I mainly play on large maps, and I rarely get to use spells of levels 4-5 (mostly Utopia and Mage Guilds provide them).
14 years ago
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But it's a waste, high-level spells are very useful for a demon; for example, Meteor Shower and Dominate. They are quite good for smaller maps.
And you need to find the Utopia first, and then break through its strong defenses.
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14 years ago
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Exactly, it's not easy to find spells on small maps, so Chaos is sufficient for the main level. And, for example, Dark Magic will always be useful, because both high-level spells and various debuffs can greatly help with a not-so-great army in the game.
14 years ago
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What makes it difficult? In a month, you can accumulate enough resources to build all the guild buildings (although this is usually done towards the end of the construction process).
Dark Magic is powerful, I agree, but it can be dispelled, and it deals relatively low damage.
And why do you think the Inferno army isn't one of the best? In my opinion, it's on par with the human army and ranks among the top.
In reply to Его Высокопреосвященство
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14 years ago
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His Eminence
Why is it not easy? In a month, you can accumulate enough resources to build all the guilds (although this is usually done towards the end of the construction).
Dark Magic is strong, I agree, but it can be dispelled, and it deals minor damage.
And why do you think that the Inferno army is not the best? In my opinion, it is on par with the human army and ranks among the best.

Dark Magic is strong, and it has some features.
1. Use all spells of levels 1-3 quickly (be sure to take "Spell Power", preferably "Keen Mind").
2. A very good tactic is to rely on the Pain Lord: especially when the enemy has many strong units. Destructive Ray will do the trick + the opposite effect of Stone Skin only increases by 12 at max. If you also pump up Dark Regeneration, it will be easier to compensate for resistance.
3. Play 1-on-1 with spells. In principle, there is not much benefit from the magic itself; when the enemy casts Haste, you cast Slow, but he does not gain a significant advantage, and if he stumbles somewhere, it will be easier for you.
Do not risk taking Chaos for the demons; you will waste a skill. Sorcery is not the best choice, unless you have many planetariums + Education. You can also pump up a lucky sorcerer, but the best option for a Demon is still light, darkness. Chaos is very powerful for Undead, Necromancers, and Mages. Dwarves are better off pumping up Summoning.

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