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Stage 1: Swiss-system tournament with 4 rounds per week. Might and Magic factions compete against each other; the first round is random, and subsequent pairings are determined randomly based on the number of points, without repetition. After 4 rounds, in case of a tie in points, the winner is the one who defeated stronger opponents, with a coefficient as in the previous tournament. If this is not enough, additional games will be played. We select the top 8.
Regarding faction selection in the group stage
I think players should declare their chosen faction to the judges before each game. A faction can be played no more than 2 times in a group, and it will be forbidden to play 2 games in a row with the same faction. Those who play all factions in the group can receive a bonus of 1-3 points. I think this option would be more interesting and less predictable. The tournament table can display a list of factions available to the player for each round.
"Да, человек смертен, но это было бы еще пол беды. Плохо то, что он иногда внезапно смертен, вот в чем фокус". БУЛГАКОВ М.А.