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I'm talking more about the appearance than about the specific abilities and roles in combat. Variety increases interest—it's much more enjoyable to play with completely different units than with the same ones, just with different colors.
That's what I mean about appearance. Cyclops remind me a lot of monsters.
I meant not the total number, but the number of skills a hero has learned at the start. Maybe I misunderstood what was written in the concept. I was talking about the "if you don't want it, don't take it" approach. It's quite annoying sometimes that the hero you need initially has skills that are not useful for your tactics, but there is not enough space for what is very desirable.
And what problems are there? If you don't like one hero, buy another with a different starting build and a different tactic. This approach provides more variety than the "create your hero from scratch" method, as it forces the player to adapt to the available heroes, rather than spamming the same builds from game to game.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат