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Heroes 5.5 WarGame Edition - Tactical Edition.

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Why not? They fit the Barbarians much better than the Dungeon. In the Dungeon, they are completely useless. The Barbarians' strength lies in their meat rush, building up rage, and then applying pressure.
The Barbarians already have plenty of similar units. The Wyvern actually provides diversity (which you criticized the Furies for lacking).
Orcs are small (compared to Cyclops and Executioners) shock troops. Minotaurs are small shock troops of the same rank. Why the repetition?
What prevents simply swapping the textures without changing the abilities? In my opinion, Death with a scythe is worthy of level 7. And put the Knights in their place – their models already exist, all three of them. You could even barely change the abilities and stats – just swap the textures. Visually, it would look more complete. They are all the same size. Except for the flying dragons, but you could give the Messengers a slight speed boost, and that would balance it out.
Messengers are already top-tier units for the Undead, on par with Necrodrakes. And regarding "swapping textures" – these abilities don't suit the other visuals. Dragon perks (flight, incorporeality, protection from arrows, etc.) were specifically written for dragons.
But no one liked dragons even before. It's unlikely anyone will mourn them. And there are already too many dragons – almost every other faction has them.
Maybe in the original. In WGE, these are completely different dragons. They have become a distinct, special, and unpleasant unit for the enemy, with very colorful abilities for the Undead. I can't imagine anything else in their place.
Rakshasas are not in the same category. They have no connection to the Heroes game universes at all. It's like adding Baba Yaga or a Leshy.
It's a matter of taste. Mythological characters? Yes. In this regard, they are no worse than Nagas.
They are well-drawn, in my opinion. And the Phoenix is quite pleasant. Regarding the lack of originality, it's debatable. You are creating your own balance – you can give them their own exclusive features. Summoning elementals as reinforcements, preventing the enemy from summoning elementals, resistance to elemental magic, the absence of light and dark magic – there are many things you can come up with. If balanced correctly, it will be a very unique Castle. Someone even found a Heaven-like Castle with a free ID.
I fundamentally dislike Castles that are made up of: an elemental of this, an elemental of that, an elemental of this, and an elemental of that. They are lifeless and unreal (as factions). Therefore, there will be no Conflux analogue in WGE, even if such an opportunity existed (a reasonable one, and not one that involves reworking the Academy and discarding a full-fledged faction).

The same Conflux appeared in Heroes 3 only because fans rebelled against the Forge faction, and the developers hastily created an elemental faction. I never considered it a full-fledged faction.
Разработчик Heroes 5.5 WarGame Edition.
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