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#34
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Vasya11
Interesting project. I just don't understand why the mod on the website is 300KB, but from the hosting it's 6MB? And there's not much information on the website - it's unclear whether the project is still active. Maybe you could add some, I'll be following it with interest.
The website is a bit behind right now; I'll bring it up to date closer to the full release of the duel part.
I'll allow myself to give some advice: bring back the old unit names, at least some of those that don't contradict the description. They looked more harmonious. For example, calling a dwarf a Viking is a bit much. Also, there are many inconsistencies in the unit names and menus. Seriously, the descriptions are good, but most of the names are terrible. Or Berserk-Wolverine... where did that come from? It's a matter of taste, of course, but in my opinion, they don't fit into the game's universe; it feels disjointed. It's like calling an Ethiopian Ivan.
It's a matter of taste. There are plans for 2 versions: with full names (as it is now) and with short names. In the short version, for example, Berserk-Wolverine will simply be called Berserk. But a Viking will remain a Viking, because for some it's too much, but for others it fits in quite well, since dwarves are very close to this culture.
You can only retrain already purchased units between an upgrade and an alt. But since all three options are now equal, it sometimes turns out badly.
There will be no retraining at all. It's just that I haven't gotten around to it yet. That is, the choice will be either to leave the base or to upgrade (once). Why - it was mentioned in the concept, I think.
Are you planning to edit the AI for your mod? Battles with a good AI on this mod would be a great pleasure. The current AI is terribly stupid, even for modders. They created Eternal, but today I defeated its aggressive AI on heroic difficulty with some scraps of my only vanguard squad. If someone could bring it up to the level of the third game, it would be much more enjoyable.
No, I'm not working on editing the AI. Full editing is only available to the author of Eternal; for me and others, these resources are closed.

So, you'll only be able to feel the difficulty if you give the AI a lot of units, faster upgrades, etc. And the neutrals will be difficult at a high level, with the number doubling every week. So offline hardcore players won't be bored.
It would also be helpful to know which mods your mod conflicts with or may conflict with, if there is such data.
It's hard to say in general. The mod is complex. Accordingly, it will most likely only work together with interface/visual mods, and even then not with all of them. So, to answer this question, you need to know with which specific mods it is being tried to combine.

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