Interesting project. I just don't understand why the mod on the website is 300KB, but from the hosting it's 6MB? And there's not much information on the website - it's unclear whether the project is still active. Maybe you could add some, I'll be following it with interest.
I'll allow myself to give some advice: bring back the old unit names, at least some of those that don't contradict the description. They looked more harmonious. For example, calling a dwarf a Viking is a bit much. Also, there are many inconsistencies in the unit names and menus. Seriously, the descriptions are good, but most of the names are terrible. Or Berserk-Wolverine... where did that come from? It's a matter of taste, of course, but in my opinion, they don't fit into the game's universe; it feels disjointed. It's like calling an Ethiopian Ivan.
You can only retrain already purchased units between an upgrade and an alt. But since all three options are now equal, it sometimes turns out badly.
Are you planning to edit the AI for your mod? Battles with a good AI on this mod would be a great pleasure. The current AI is terribly stupid, even for modders. They created Eternal, but today I defeated its aggressive AI on heroic difficulty with some scraps of my only vanguard squad. If someone could bring it up to the level of the third game, it would be much more enjoyable.
So, you'll only be able to feel the difficulty if you give the AI a lot of units, faster upgrades, etc. And the neutrals will be difficult at a high level, with the number doubling every week. So offline hardcore players won't be bored.
It would also be helpful to know which mods your mod conflicts with or may conflict with, if there is such data.