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Dwells – Unique dwellings for creatures on the map, levels 4-7.

#6
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Dyrman
The mod was simply included in the EWA collection. It was released separately at some point.
Is the mod really just a regular mod? Or will I still have to manually adjust the dwellings in the editor?
That is, I had a dwelling of level 4-7, with the "vampires" checkbox enabled. Now, should it transform into a vampire dwelling?

There's something similar in the "Exile of Ogo-I" map; you can compare it to that.
It would also be great if you could include wolf, phoenix, mummy, and negor rider dwellings. It's not difficult to add a creature for neutral factions; the harder part is getting the model.
I don't need any of this for editing – everything is taken from in-game resources and edited in a 3D editor. You can compare it to any existing one; the EWA screenshot is just an example – I need suggestions for improving the appearance of the dwellings.
It's not quite a mod; it's mentioned in the first post:
The mod is planned to be integrated into the TE mod and have their generation done through IRMG.
It seems like this shouldn't be a problem for dwp.
Mummy and manticore dwellings are already there, although they could be replaced with something more impressive. Academics are next in line.

......
Djinn dwelling:
http://s17.postimage.org/atvg1k27j/dwell_djinn.jpg
http://s18.postimage.org/wmgsznobt/academy.jpg

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