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#664
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It’s very simple: you add a script to the map: PlayObjectAnimation(monster name in quotes, animation name, loop);
For example:
PlayObjectAnimation("priest","attack00",IDLE);
The name must be your own, script-based name. To name a creature with that name, you need to select it, find the Name line in the left panel, and enter the name there (in our case,
priest
).
 

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