For example, in Civ3, you can easily generate a map with 34 players and an incredibly large area in the editor, but even there, the game isn't designed for such scales – for example, it's already the 15th century, but only about 20% of the map is explored, and half of the opposing nations aren't familiar with the player. And, of course, there are bugs.
For example, in Civ3, you can easily generate a map with 34 players and an incredibly large area in the editor, but even there, the game isn't designed for such scales – for example, it's already the 15th century, but only about 20% of the map is explored, and half of the opposing nations aren't familiar with the player. And, of course, there are bugs.