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http://www.youtube.com/watch?v=qx_AE2UAEy4&feature=youtu.be - a WGE video created by one of the fans (Giverx). It clearly demonstrates some abilities and realistically depicts troop placement. In a couple of excerpts, you can see an arbalest rush (a tactic where arbalests rush forward), although I myself don't mind using other ranged units to rush forward (in WGE, maneuvering with ranged units is a common thing).
Added 8 hours and 47 minutes later
Update for the duel mode beta version:
http://ifolder.ru/31283830.
Changes:
1) Rebalancing of some units, many received interesting features, others became more balanced.
2) Spells for spellcasters have been refined.
3) Native schools have been changed (demons - chaos + darkness, elves - light + summoning, academics - chaos + summoning, dwarves - chaos + light).
4) The barbarian's attack has been reduced to 80% (160% of normal), at the request of fans.
5) 20% resistance to impact magic for heroes has been removed, spells that ignore resistance have been strengthened, raising the dead has been weakened by 20%, and regeneration has been weakened by approximately twice.
6) The ammunition of ranged units has been increased by an average of 30%.
7) Bugs have been fixed (long-lasting confusion, weak damage from the explosion of rift spawn, expert curses on spell attack, crippling wound on speed 4, insufficient orcs).
8) The visual effect of stun has been changed (now it is different from blindness), the model of dark riders with shields has been changed - thanks to Psatkha.
9) Combat logs have been modified.
10) Unit names have been changed: desperate marauders => steppe marauders, dark riders => dark ravagers, magmatic dragons => ice dragons (the model is temporarily the old one)
Added 8 hours and 47 minutes later
Update for the duel mode beta version:
http://ifolder.ru/31283830.
Changes:
1) Rebalancing of some units, many received interesting features, others became more balanced.
2) Spells for spellcasters have been refined.
3) Native schools have been changed (demons - chaos + darkness, elves - light + summoning, academics - chaos + summoning, dwarves - chaos + light).
4) The barbarian's attack has been reduced to 80% (160% of normal), at the request of fans.
5) 20% resistance to impact magic for heroes has been removed, spells that ignore resistance have been strengthened, raising the dead has been weakened by 20%, and regeneration has been weakened by approximately twice.
6) The ammunition of ranged units has been increased by an average of 30%.
7) Bugs have been fixed (long-lasting confusion, weak damage from the explosion of rift spawn, expert curses on spell attack, crippling wound on speed 4, insufficient orcs).
8) The visual effect of stun has been changed (now it is different from blindness), the model of dark riders with shields has been changed - thanks to Psatkha.
9) Combat logs have been modified.
10) Unit names have been changed: desperate marauders => steppe marauders, dark riders => dark ravagers, magmatic dragons => ice dragons (the model is temporarily the old one)