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All abilities are good in their own way. The Orcs' ability makes them incredibly fast, and the Necromancers' ability works well with their other healing spells, making them virtually invulnerable. Humans find it difficult to use their ability because it's impossible to predict which unit the computer will choose, and a player can easily change the target. But, if used wisely, remarkable success can be achieved! Nagas have it easier in this regard: there's no need to guess, as all creatures receive a decent resistance to damage, albeit not absolute. Demons will have a slight numerical and noticeable tactical advantage thanks to their ability. In short, nothing should be dismissed.