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Might and Magic: Duel of Champions

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Zybr
No, what’s simpler and less costly: creating cards or tweaking the mechanics, fixing bugs, releasing a bunch of patches, etc.? For some reason, it seems to me that creating cards is easier.
The question is complex. Balance is also very important in card games. You can create a bunch of unique cards only when the cards differ in their effects. But some effects can be imbalanced when combined with each other. In Duel of Champions, there are hundreds of cards. It is quite difficult to calculate all the combinations.
Zybr
Aren’t the Heroes games for a thinking audience?
Of course, but there are different categories of players. One of my acquaintances enjoys playing Heroes, but only against the AI and on the easiest difficulty level. She is unlikely to play Duel of Champions because the game is too difficult for her.

Very many people play Heroes solely because of the visuals (this is evident from the requests: 60-80% of the requests are about adding a city screen).

In general, if you depict all players on a scale from those who play to look at the pictures to hardcore players, the graph will be approximately like this:

http://i068.radikal.ru/1205/3f/776410aecd0a.png
Zybr
I don’t know. For me, the bad thing is that instead of creating a normal game, a continuation of the series, Ubisoft started creating all sorts of “apps.”
Not instead of creating, but simultaneously with creating. Different companies are making the games.

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