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Tactics for Dungeon.

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#14
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thanks to **MR** for starting this thread. I'm practically a fan of this race. I haven't looked into the advantages of other races. But as for the Dungeon, it seems to me that it's one of the strongest races.

Warlocks rule, since magic is no small thing.
Jeddit is a cool guy: I constantly get earth, air, water, and fire magic. And diplomacy has one of the highest % chances of appearing. Which also rules on some maps.
regarding "too expensive" — good things cost a lot.
regarding "black dragons" — natural resistance to magic sometimes helps; yes, they can't be resurrected, but in this case an artifact might help.
And I won't even mention the mana vortex... you don't have to push knowledge too hard and can instead pump spell power.
But overall, to each their own. Swamp is also pretty fun.