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About 15 games per season. Sorry, gentlemen, but spending that much time is just grinding. I'm ready to play 8-16 hours on my day off, but obviously not every day — that would realistically result in one full game every two weeks, or 8 games over 4 months.
That's what makes a season without rigid regulations so good — you play as much as you can and want to.
Why invent additional rules (about one restart)
For example, whether it's about restarts or time per turn, I'm always willing to accommodate my opponent.
And moreover, this isn't a tournament where you absolutely must play against a specific opponent.
If you can't agree — well, just don't play, find another opponent.
I'll repeat, this kind of game is not the place or reason to show off your rigid principles.
Let's play for fun and ALWAYS try to find a compromise.
Also, it's unclear how opponents will be chosen.
You can, as I wrote in the opening post, create an "Anarchists" group in ICQ and when the opportunity and desire to play arises, send a mass message to the whole group, or you can leave game requests in the thread.
Or you can do both :)
It will, admittedly, be hard for you to find an opponent. You've probably scared everyone with your skill level from the message in the World Championship thread :)
Just don't take my innocent joke to heart :)
Proposed final rules version:Rules of the Anarchy season "Spring/Summer – 2012" on HeroesWorld
1. The tournament is played by default on the SoD 3.2(4.0) version of the game.
2. Template.
And here I have a surprise for you :)
One competent fellow with experience in such matters agreed to help and add 20 more templates to the existing Anarchy.
These templates are not written from scratch.
They are L+U size templates that you may have already played on.
I sincerely hope this news will only fuel the competitive interest in the Anarchy season and add the necessary intrigue.
3. All rules are abolished, except for fair play.
No restrictions on diplomacy, shifted guards, specialty spells, using scrolls, red-rush, etc. No restrictions on Necropolis and Conflux either.
4. One subjective restart on turn 1 is allowed. A technical restart — for a non-first-level hero. No restart on encounter.
Restart on a strong block
5. Starting town and hero selection — full random by default.
Mirror match — by mutual agreement of the players.
In a mirror match after a subjective restart, players swap colors; in objective restarts (hero level, various bugs, etc.) there is no color swap.
Color — coin toss in GT chat
6. Map settings — L+U without computers, two players.
Game difficulty — 160%. Strong monsters.
7. Time per turn — 6 minutes by default (taking the majority opinion into account). Can be changed by mutual agreement.
I repeat once again, you can always agree with your opponent to change any particular rule :)
So please, don't get outraged, but show conscientiousness :)