I apologize, but I want to be sarcastic, but that would be off-topic, as it relates to another mod.
Added 3 minutes ago
The tent has low Initiative. It won't allow for as effective resurrection. And the AI also has various armies, and if you buy a tent for the hero at the start (which also requires a forge), hmm... some races simply won't have enough starting money due to the triple price.
Your tent definitely performs worse due to the reduced initiative, but in order for it to perform better, the player is forced to prolong the battle. Are you striving for that?
Added 12 minutes ago
But, for example, IRMG is very rich in resources, but one may never appear; it has happened. Improving mines will help with this.
The opponent may get a free native city, and I may not; conversion will help with this, although it is indeed expensive.
The wrong dwellings may appear; converting dwellings will help; neutral dwellings, of course, cannot be reconverted; they are there.
Ask Moza how he overcomes your problems, because in TE, he also plays on IRMG.