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AnotherGame is a mod for ToE 3.1.

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#65
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Dyrman
I said I would add another rare resource as a bonus for upgrading later.
What difference does it make? Your main cost is in gold, and it's heading towards zero. I don't understand this policy at all; why offer a discount for warehouses? You're encouraging both mass warehouses and mass mines. You're motivating players much more than my option (with just 5000).
How often and at what stage of the game can you steal another player's dwelling on regular maps? Often, it's not even captured; it's just not worth the distraction.
Well, well. The main point of stealing another player's dwelling is to reduce their growth; why distort it by turning it into income?

If we're talking about a neutral, non-native dwelling, then yes, it's only for the Roach faction. But this problem can be solved in another way by doubling or tripling the growth from all external dwellings; then, even neutral dwellings won't be ignored. This approach allows you to combine troops instead of accumulating a homogeneous mass.

If we're talking about the very late game, then ignoring such dwellings is logical because a well-equipped hero ignores weak artifacts lying around in slots that are already occupied. The same applies here.

In any case, even with conversion, you're essentially buying a new native dwelling, and it should cost accordingly (at the appropriate level), not 500 gold. I don't understand the double standards: developing mines is expensive, but developing dwellings is free.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат