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crazy_kill
Could you provide more details about PSD?
Alright, here's how to replace a hero's texture, using Dugald as an example. (There are other methods, but this is the easiest for me.)

1. First, familiarize yourself with this tutorial: http://psatkha.narod.ru/tutorial_ru.html
I'm not sure if you'll need to do everything described there, but it's worth learning. Also, you can immediately select the Material table in the [Resource - Select Tables] menu (item #6).
2. Select Dugald, and in the object properties window on the left, click on Shared, then click the ... button.

3. A window will appear. In the right part, you'll see two lines: FaceTexture and FaceTextureSmall. Select FaceTexture and click the ... button. (Each hero's 'portrait' has two sizes: 128x128 and 64x64. Let's ignore the second line for now; it's not necessary, and everything will still work.)

4. In the right part, select the first line and click the ... button.

5. A window will appear where you can select your ready-made .PSD file (this is the standard Photoshop format), of course, with a transparent background. The file itself should be in the Complete folder.

6. Mine looks like this. (The image size must be 128x128).

7. On the left, right-click on Heaven_Dougal_128x128.(Texture) -> HierarchicalExport -> ForceExport.

8. After exporting, close all windows by clicking OK and see the result.

If there are no errors in the LogWindow, the result will be the same; otherwise, you did something wrong. :smile04:

Added after 11 minutes
crazy_kill
Could you provide more details about PSD?
Your hero's image is fine, but the format is incorrect. The editor won't find it. Use either .tga or .PSD (you have .PNG). The .tga format loses transparency during export

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