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AnotherGame is a mod for ToE 3.1.

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#29
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Dyrman

The tent's initiative is reduced. And the fairy could already defeat a horde of zombies anyway ;)
Yes, and let's not forget about the increased cost ;)
No, we're not talking about how much the tent is buffed or nerfed. Why give such a motivation, prolonging battles for free resurrection? Was this feature borrowed from Heroes 6?
Cases with fairies and zombies are isolated, and this is an additional factor.
In my opinion, it's worth leaving the tent with a normal initiative and 3 shots. This is enough for battles that aren't too drawn out.
The question is, is it possible to change the amount of healing from the tent?
It's forbidden within the clan during tournaments; I just allowed it, albeit in this way ;)
Maybe you also prohibit sieges? This is a very strange restriction; I've never heard of significantly strengthening a Castle being considered overpowered.

For 10,000 gold, you can buy аж 250 warriors for your army! And for 10 crystals, at an exchange rate of 1 to 200 gold, you can get another 50. That is, your tower costs as much as 300 warriors. Mobile warriors that can be transferred to a hero and used throughout the game, and not just in rare, isolated moments of a siege. At least cut the price in half.
It was made this way due to complaints from players ;)
Yeah. They saw that Revenge, starting from turn 3-4, when the endgame is on the map, begins to deal damage exceeding that of ordinary attackers, and they started complaining about it being overpowered. But the fact that you can only win an equal battle with Revenge (if you make it to the endgame with decent forces), and with Meteor Shower you can win any battle, is not taken into account. Well, okay, that's the opinion of the players.
This was also done at the request of players. And quite recently ;)
I've already come up with a way to keep invisibility and remove the Dark Elf rush by linking the two abilities into a combo (without touching the initiative).
Well, that's great. Because replacing invisibility with retaliation would be one thing, but +4 to initiative is a bit much.
The price is one week + . It doubles the resource growth rate ;)
Actually, for IRMG, this is still not enough...
I don't know what time frame you're playing on, but this seems like an exaggeration. The Capitol costs 10,000 and gives +2,000 gold per day. Even a very unprofitable warehouse costs only 5,000 and 5 stone.
In my opinion, the mine upgrade should be reduced in price to 1000-2000 (except for the gold mine). I hope the upgrade is not repeatable?
The city changes race, destroying all buildings.
This is also at the request of players ;)
Well, this implementation is still acceptable.
Разработчик Heroes 5.5 WarGame Edition.
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