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Isn't that a bit too low? Unlike the Berserker, Retribution has a very limited and significantly delayed effect, and therefore should trigger much more powerfully, by a factor of several times.
Hunter's initiative has been increased by 4, invisibility has been removed, and now the enemy does not resist.
So, am I understanding correctly that the overpowered invisibility has been transformed into overpowered combat ability? Was there no other way besides removing invisibility?
Now mines can be upgraded for 7500 gold (except for the abandoned and dwarf mines).
What does this mean? The price is quite high, so the effect should be just as devastating?
A starting spell has been added for all factions: city conversion. Cost: 10 rare resources + 10,000 gold. Available to the hero when visiting a "foreign" city.
I fundamentally do not support city conversion. However, as long as the price remains high, it may be interesting as a rare opportunity. The question is, what exactly happens during the conversion.
Added 45 minutes ago Dyrman
Also, esteemed comrade psatkha would like to see a similar idea from Heroes 5, namely: Resurrecting creatures for money.
The question is, why resurrect creatures in this way? Is there not enough necromancy to replenish troops and get free raiders from under the mark for resurrection?
Now, it turns out that a Necromancer can lose his army in the final battle, and then buy it back and win immediately?
However, I would support such an idea in the specific case of a particular creature. For example, a similar redemption for angels (who are immortal according to lore). But not for all undead.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат