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#587
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function capturetown(g1,g2,g3,g4) if g2==PLAYER_1 and g3=='Godric' then DestroyTownBuildingToLevel (g4,4,0,0); for i=7,13 do DestroyTownBuildingToLevel (g4,i,0,0); end; else if g2==PLAYER_1 then DestroyTownBuildingToLevel (g4,4,1,0); for i=7,13 do DestroyTownBuildingToLevel (g4,i,2,0); end; end; end; end; for i=1,6 do SetObjectEnabled ('town_'..i,not nil); Trigger (OBJECT_CAPTURE_TRIGGER,'town_'..i,'capturetown'); end; Well, something like this (found it in an old map draft :). Basically, it destroys the tavern and dwellings for the player and restores them for the AI after the town is captured. It works for all 6 towns. It seems to be working fine... I don't think I missed anything. Oh, I noticed that the function is completely different in your version :D