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1. Wic was "spotted" in SoD, and even Samurai, and Cobra, and Forrest, and other players exist who used both versions but did not change their opinion. Well, SoD is pathetic, and nothing can be done about it. Well, you can play all kinds of camper nonsense there like Panic, but there is little strategy, and often none at all—just hoard your resources, and hoard.
Max, this is where you are wrong: your example with football is such that you simply blatantly flattered SoD by comparing it to classic football. A good, polished game version should have a minimum of rules. But look at how many restrictions we have at HeroesWorld? You can't use certain buildings, scrolls are also restricted, you can't level up these heroes, and so on. Rather, the SoD version is still just backyard football, the kind each of us played in the schoolyard on a sandy pitch instead of a lawn, with a cheap leatherette ball, and on top of that, without stupid rules like offsides.
Thank you to Baratorch, he wrapped the SoD version in a beautiful package, but the miles of rules remain, just as pairs of Swamp-Castle were played, they are still played. And how many games were Inferno-Conflux, Dungeon-Tower?
About templates: for example, you could make a set such that it would be disadvantageous for a SoD player to veto only the HotA templates, and vice versa. For example: Mini-Nostalgia, Panic, SMCA, 8mm6a, 8xm12a, Mirror. And the first player vetoes by lot.
And finally, I will once again tactlessly express myself regarding the "cursed" skill. I believe that amidst all the squabbles, wars, and so on, the most interesting and meaningful tournaments were precisely when both versions of the game were supported. Favorites - 2. The 2012 Tournament - all-random. There were simply phenomenal matches, with incredible suspense and struggle. The last favorites tournament, which Maretti won, did not even come close.
Max, this is where you are wrong: your example with football is such that you simply blatantly flattered SoD by comparing it to classic football. A good, polished game version should have a minimum of rules. But look at how many restrictions we have at HeroesWorld? You can't use certain buildings, scrolls are also restricted, you can't level up these heroes, and so on. Rather, the SoD version is still just backyard football, the kind each of us played in the schoolyard on a sandy pitch instead of a lawn, with a cheap leatherette ball, and on top of that, without stupid rules like offsides.
Thank you to Baratorch, he wrapped the SoD version in a beautiful package, but the miles of rules remain, just as pairs of Swamp-Castle were played, they are still played. And how many games were Inferno-Conflux, Dungeon-Tower?
About templates: for example, you could make a set such that it would be disadvantageous for a SoD player to veto only the HotA templates, and vice versa. For example: Mini-Nostalgia, Panic, SMCA, 8mm6a, 8xm12a, Mirror. And the first player vetoes by lot.
And finally, I will once again tactlessly express myself regarding the "cursed" skill. I believe that amidst all the squabbles, wars, and so on, the most interesting and meaningful tournaments were precisely when both versions of the game were supported. Favorites - 2. The 2012 Tournament - all-random. There were simply phenomenal matches, with incredible suspense and struggle. The last favorites tournament, which Maretti won, did not even come close.
Земля нуля.
Все в ней нулево и кукольно.
Все в ней нулево и кукольно.