Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Ment (Sylvan, Ossir) lost to KillAndAction (Necropolis, Zoltan+Deirdre), Spider 2-2-1. From the start, Deirdre – I was leveling her up to become a Creature Ability caster, but I didn't finish, and Zoltan arrived, immediately capturing the log. Well, then I got a bit lost; Zoltan only arrived on the 6th week to face the starting opponent at level 27, and Deirdre remained at level 21. I didn't take the entire army; I left more than half of the army in the city and with Deirdre. I was only leveling up Darkness. Ossir resisted well, but mass debuffs (except for Dispel) did their dirty work; Subordination wasn't needed. Thanks for the game!
Yes, that's correct. I was given Ossir, so I didn't bother too much. Well, I ran around here and there, quite productively. I leveled up normally (although I didn't reach the desired level by the end of the game), I didn't lose many warriors, and there was a path of war, which was nice. When I saw Killa in one of the neighboring zones, I was missing a few very pleasant things for the battle, such as a 5th-level guild; I almost pointlessly ran to the refugee camp and back to build it, just to pass the time. But I miscalculated; Killa reached me one turn before and attacked. His mass plague was very unpleasant; I had to counter various weaknesses (although thanks to the war unicorns, it didn't affect everyone). He also had vampirism, but it didn't have much of an impact. The ents held out until the end, but the ghosts, along with the BPD (Ballistic Protection Device), didn't allow me to break through to the skeleton archers, and the hero's mana also ran out quickly, not allowing me to properly use Divine Retribution, so the result was predictable. Thanks for the game!