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#497
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KioM

The command EnableAutoFinish() doesn't work for me. I set it to nil, but the battle ends when unsummoned creatures are destroyed... Does anyone know what I'm doing wrong?
It probably just didn't work ;)
Put it in the Start() function.
As for the creature death function, it's simple: it's called when the creature is already dead - it was given the task to attack - that's it, it's immediately considered dead. But the computer doesn't have time to play the animation, and it doesn't look good visually :smile18:
It's better not to use sleeps at all - they are not very useful in combat. I haven't encountered any problems with wait. :)

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