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The command EnableAutoFinish() doesn't work for me. I set it to nil, but the battle ends when unsummoned creatures are destroyed... Does anyone know what I'm doing wrong?
Put it in the Start() function.
As for the creature death function, it's simple: it's called when the creature is already dead - it was given the task to attack - that's it, it's immediately considered dead. But the computer doesn't have time to play the animation, and it doesn't look good visually :smile18:
It's better not to use sleeps at all - they are not very useful in combat. I haven't encountered any problems with wait. :)