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Reports on victories and defeats in online games of Heroes of Might and Magic V.

#607
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HoM[M]ie
HoM[M]ie (Academy, Jalib) defeated JonnyP (Haven, Dugal) - "Sun" map 3.2.7

I started with Hafiz and Jalib; I decided to make the latter the defender of the homeland, but Hafiz probably has more potential in TE. Gargoyle and Golem dwellings were in the home land; the opponent seemingly had archers, but I didn't notice it in time and decided to play with that layout. I reached the lands with mines without any problems and seized them all for myself, then teleported through the outpost with Earls into the gloomy lands with a gold mine, which meant Jalib had to rely only on himself since the reinforcement path was cut off. But the hero didn't despair, for with machines and fire arrows he was very self-sufficient! I was glad when I found a native gremlin dwelling in this wilderness. However, I skipped the gold mine and ran to the portal, which led me to the demon castle — a secondary site located in the desert with another native dwelling — gargoyles. Meanwhile, I tried to open a second front in the adjacent zone with Hafiz, but he had bad luck with skills, so I decided to take Nazir as the second hero — to outsmart the knight. Nazir turned out to be almost the most pleasant part of the game: Chaos magic with pyrokinesis, a lucky wizard, and spellcasting power up to 20 accumulated later including artifacts. Nazir went through the adjacent land with fire and sword (or rather, only fire) and broke through to the second gold-bearing zone, into which Jalib immediately popped out from another portal. Here the guys discovered the advance detachments of Haven; Nazir joined his squad of battle mages with Jalib's thunderbirds and gremlins, and the latter drove the restless Rutger away from the new frontiers. Hafiz later went on a reconnaissance mission along the enemy's retreat path, but didn't venture too far, as he provided a decent income to the treasury. Meanwhile, Jalib rushed home to learn spells and break into the treasure room, and Nazir went to the secondary site, where the mages guild was being actively built up. Then he headed to the gold-bearing zone hastily scouted by Jalib, finally found that mine, developed to level 20, and moved toward the home lands; in short, he retraced Jalib's path in reverse. Jalib, meanwhile, having lost 10 (!) thunderbirds to the annoying guards (24 phoenixes and 230 dark lizards), was fighting off everything he could in the treasure room. Such a loss was depressing, of course, but it was comforting that he built the level 7 dwelling in the 2nd week, and he hoped greatly for the "tricksters." He didn't gain much in the treasure room; he took the utopia — nothing interesting, one Silanna tree, a couple of artifacts. The best things were guarded by dangerous neutrals. Also, he wasn't happy with his skill build — he wanted to trade machines for Light magic and finish learning defense, so he hoped to visit the mini-treasure room, thinking there might be a mentor there. But then Dugal galloped into the treasure room; however, seeing me, he teleported back home, which nonetheless prevented me from putting my plans into action, because soon Dugal gathered all his forces and waged war on my lands. Jalib frantically started crafting mini-artifacts, for which resources were always lacking, but in the end, it turned out decent. The Lords of Fire and Cold — Nazir (Phoenix cloak, elemental gargoyles) and Ibba (level 10, Deadly Cold, Ice Embrace pendant) — went to give Dugal a warm and cold welcome. They killed a total of 10 knights and 23 griffins. But I lost these heroes too: I forgot to buy back Ibba, and Dugal managed to finish off Nazir. And so Dugal reached the walls of the castle, where the cowardly Jalib sat huddled, unwilling to come out until new growth. I was sure Johnny would win, as his combat stats were much higher, but Jalib had more troops, which he promptly covered entirely with heavenly shields (Lion's Courage set + Wizard's Mark). In the end, the victory was quite easy, which surprised me greatly. We played again in the open field, but the result was the same. Apparently, it mattered that the mages controlled all the gold mines, meaning the knights had financial problems. And Johnny's losses were also significant.
Thanks for the game!

confirmed. I'll add a bit:
I got really lucky with the humans — Dugal is just what's needed, the archer dwelling and the jailer Sorgall with lizards helped at the start. I tried to break into the treasure room on the fourth [turn] — but the blacks and thunders shredded me — load — went in the other direction to clear secondary sites :) After the first clash with mages, I retreated to the city and thought my humans were doomed — I went into the treasure room after all, not without losses (guards are already about 30 blacks and 50 thunders), but the opponent didn't attack. I cleared the treasure room calmly — slowly bleeding out. Training horses turned out to be expensive — I trained shooters (dead Elayna, and Dugal got exp. commander by level 29 — for some reason I didn't take it immediately). In the second treasure room, Nazir shredded me a bit :smile10: . (Holy Word — why on earth do I need it, would have been better to give resurrection). Attacked the castle — died :D . Out of curiosity, we tried in the open field — died :D . The opponent even leveled up Seal of Light for Jalib — that was a bummer. In general, a sea of mistakes and big losses — certain death :smile34:
Thanks for the game!